Following up on the UI refresh and character makeovers from last month, the past few weeks have been a whirlwind of architectural refactoring, new mechanics, and expanding the visual flavor of Sirens . Here is a look at what has landed in builds v0.4.1 through v0.4.3. Visual Identity & Polaroid System Art Style & Styling Overhaul: Expanded the visual direction across all screens, integrating a modernized dashboard and unified menu styling. Polaroid Overhauls: Reworked polaroid presentation with brand-new variants, including double-polaroid setups for richer visual storytelling. Screens Refresh: Delivered brand-new layouts for both the start screen and the stats screen to keep UI responsive and clean. Wardrobe, Rosters & Characters Profile & Fitting Room Refactor: Reworked character profiles from scratch, completing a full overhaul of the fitting rooms alongside adding 18 brand-new outfits. New Blood: Welcomed Snaga into the fold, expanding the character roster with...
Hey everyone! Welcome back to another update on Sirens. It’s been a busy development cycle, and I’m excited to share what I’ve been working on behind the scenes since the last update. Check out the progress in the video below: Here is a rundown of the latest additions and improvements: In-Game News Feature I’ve kicked off development on a brand-new news feed feature. This will be used to keep players immersed in the game world, reacting to the band's rising popularity, world events, and industry gossip. It's still in its early stages, but it's going to add a lot of life to the game loop! New Character Art Style The characters got a fresh visual overhaul! I’ve transitioned to a brand-new art style. It gives the band a sharper, more polished look that better fits the vibe of the game. Let me know what you think of the new look! New Management Dashboard Managing your band just got a whole lot easier. I've implemented a brand-new dashboard that tracks all the essential metr...