Skip to main content

Sirens Devlog: Polish, Overhauls, and the Art of Under-the-Hood Optimization

Following up on the UI refresh and character makeovers from last month, the past few weeks have been a whirlwind of architectural refactoring, new mechanics, and expanding the visual flavor of Sirens. Here is a look at what has landed in builds v0.4.1 through v0.4.3.

Visual Identity & Polaroid System

  • Art Style & Styling Overhaul: Expanded the visual direction across all screens, integrating a modernized dashboard and unified menu styling.

  • Polaroid Overhauls: Reworked polaroid presentation with brand-new variants, including double-polaroid setups for richer visual storytelling.

  • Screens Refresh: Delivered brand-new layouts for both the start screen and the stats screen to keep UI responsive and clean.

Wardrobe, Rosters & Characters

  • Profile & Fitting Room Refactor: Reworked character profiles from scratch, completing a full overhaul of the fitting rooms alongside adding 18 brand-new outfits.

  • New Blood: Welcomed Snaga into the fold, expanding the character roster with new dynamics.



Gameplay Systems & Narrative

  • Music Hitlist Implementation: Built and refactored the hitlist system, grounding chart progression and music tracking with solid gameplay feedback.

  • Newscast Architecture: Rebuilt and modernized the newscast system and panels to ensure narrative beats trigger cleanly without bogging down room transitions.

Engine Optimization: Moving Sprites to Included Files
As the project scaled, project bloat became a real bottleneck. The biggest technical milestone in v0.4.3 was moving heavy texture assets out of internal sprite trees and into external Included Files.

Rebuilding the pipeline to load assets dynamically slashed compile times, cut project overhead, and made asset iteration significantly faster. After a brief period of untangling asset paths, everything is running smoothly and far more efficiently.

Take a look!



Comments

Popular posts from this blog

Sirens - the next step

  In the last few days, I made a ton of progress. I'm still working on the same screen, the artist profiles, but I've added a bunch of new features, like getting the profile data loading smoothly from the JSON arrays. All in all, I'm probably only at about 1 or 2 percent of what I ultimately want to make, but I'm really happy with how it's shaping up. Of course, it wouldn't be indie dev life without a setback. Over the weekend (Sunday), I completely screwed up and lost a massive chunk of progress. By the end of the day, I was almost back to where I was on Saturday. Almost. The silver lining? Forced to redo it, I completely restructured how the data handles the modular character profiles. That refactoring actually makes it way cleaner and easier to build out the game further down the line. Then, yesterday and today, I knocked out some smaller additions that somehow feel huge now that the foundation is solid. Check out the video below to see how it's looking ...

AI is killing creativity!

  I'm currently experimenting with AI, using Gemini and ChatGPT to create images as inspiration for new characters. For a game idea that I have in my head, which is a long way from any shape or form, so I won't get further into that yet. I fed Gemini and ChatGPT some of my earlier characters (actually my only set of characters that I published thusfar): the Cleopatra-zombie character set . And I'm using that to create better looking characters. So I might come out with a Cleopatra v2 set in the near future. Cleopatra Here's the first version of Cleoptra, dressed in white (part of a jump-animation) and the version AI made from it (with a spaceship background - which gives a hint about what kind of game I want to make), as well as a face portrait. The full-body image was created by ChatGPT. The headshot was created by Gemini, as you can see by the 'sparkle icon' watermark in the lower right corner. Gold Cleopatra I also made another 'skin' for Cleopatra, w...

Sirens Devlog: New UI, Character Makeover, Band Stats, and More!

Hey everyone! Welcome back to another update on Sirens. It’s been a busy development cycle, and I’m excited to share what I’ve been working on behind the scenes since the last update. Check out the progress in the video below: Here is a rundown of the latest additions and improvements: In-Game News Feature I’ve kicked off development on a brand-new news feed feature. This will be used to keep players immersed in the game world, reacting to the band's rising popularity, world events, and industry gossip. It's still in its early stages, but it's going to add a lot of life to the game loop! New Character Art Style The characters got a fresh visual overhaul! I’ve transitioned to a brand-new art style. It gives the band a sharper, more polished look that better fits the vibe of the game. Let me know what you think of the new look! New Management Dashboard Managing your band just got a whole lot easier. I've implemented a brand-new dashboard that tracks all the essential metr...