In the last few days, I made a ton of progress. I'm still working on the same screen, the artist profiles, but I've added a bunch of new features, like getting the profile data loading smoothly from the JSON arrays. All in all, I'm probably only at about 1 or 2 percent of what I ultimately want to make, but I'm really happy with how it's shaping up. Of course, it wouldn't be indie dev life without a setback. Over the weekend (Sunday), I completely screwed up and lost a massive chunk of progress. By the end of the day, I was almost back to where I was on Saturday. Almost. The silver lining? Forced to redo it, I completely restructured how the data handles the modular character profiles. That refactoring actually makes it way cleaner and easier to build out the game further down the line. Then, yesterday and today, I knocked out some smaller additions that somehow feel huge now that the foundation is solid. Check out the video below to see how it's looking ...
This is a blog about how MaxxHoorn became the legendary gamedesigner he is today ... or will become ... some day ... probably soon though!