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Sirens - First Builds

 


Development has officially started on my game, which I've renamed Sirens (formerly Singularity Sirens). I'm building it in GameMaker Studio 2 and relying heavily on AI, specifically Google Gemini, to help create assets like images and audio.

I've also incorporated some assets from Robert Brooks' Game Developer Studio. I'm a big fan of his work, though it doesn't always perfectly match the specific style I'm going for. The folder concepts, along with a few of the icon buttons, are assets/ideas from his website.

The project is still in its very early stages. Right now, I've only got the character selection screen and profiles fully worked out. You might actually recognize a few of the characters from the trailer I posted a couple of weeks ago! At the time, that video was half-joke, half-brainstorming.

Below, you'll find the first two builds I put together. After hitting some snags with the initial build, I decided to start fresh with a much stronger focus on the core setup.

I hope you like what I've got so far!








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