Skip to main content

Happy Little Dinosaurs & Here to Slay update

 


Last Thursday Joey said "Let's go away for the weekend." So we looked for a Van Der Valk hotel which had availability. This was not that easy, but eventually we found two rooms in the Van Der Valk hotel Utrecht-De Bilt for two nights. We had to get 2 rooms, because Cloud, our 18 year old son, also came. Since I still had work on Friday (and we had a hard time finding a hotel with available rooms) we left home at 19:00h and came at the hotel at 20:00h. We had dinner there and then, very full, went back to our rooms.

The next day we drove all the way back to Heerhugowaard. There was a Retour Depot pop-up store. They have packages that were sent back to Amazon, Bol.com and other webstores, but apparently got lost or something. So they anonimize it as much as possible and then sell these mystery packages for 2,49 euro per 100 grams. So we bought a bunch of packages unseen and back at the hotelroom we had fun unpacking all the (crap) stuff. It felt a bit like Christmas. There were some semi-useful things like charger blocks for Samsung, an outside solar wall light, a wireless phone charger for in the car and RGB lighting for the back of the TV. Also there was a lot of useless crap, like a huge sunvisor, which you see old Chinese ladies walk around with, parts for fixing stuff and things I don't even know what they were. My best find though: a rubber Trump (we think) mask!


Anyway ... in Heerhugowaard we also visited Mox Spellen, a boardgame store. There I had an even better find: the game Happy Little Dinosaurs, discounted to only 15 euro!


In this post I wanted to give an update on the Gamefound crowdfunding of Here to Slay DUNGEONS. That game and also Happy Little Dinosaurs are published by Unstable Games. So now we have Here to Slay (original card game), Unstable Unicorns, Happy Little Dinosaurs and next year Here to Slay DUNGEONS. Cloud is a big fan of the boardgames of Unstable Games. I think it's also one of my favourite publishers, along with CMON (Zombicide, Marvel United).

On Saturday afternoon and evening, we played Happy Little Dinosaurs and Here to Slay (I recently bought the expansions Warriors & Druids and Berserkers & Necromancers) on a way-too-small hotelroom table. Both games were fun, but for Happy Little Dinosaurs we only have the basegame, so that went a lot faster. I might get some of the expansions later, because it's a fun and easy game. Unfortunately I got the Dutch version, which made it a bit harder for Joey.

In my original post, I already said I couldn't promise I wouldn't get more expansions. So here's an update of my order of Here to Slay DUNGEONS.

Original order

  • Hero Vinyl Figure Set: Dreamscape | Nightmare
  • Free Gift: Mystery Gift!

Items added on 02/04/2026 13:51

  • Rain Vinyl Figure
  • Holographic Promo Card Pack

Items added on 15/04/2026 09:26

  • $1 Mystery Endgame Add-On
  • Here to Slay Convention Exclusive Promo Pack (+ bonus Unstable Unicorn Party Leader) - this is for the original card game
  • Here to Slay: Sorcerers & Squires Expansion - this is for the original card game
  • Dungeon Bundle - so instead of only getting the Dreamscape | Nightmare dungeon (which is removed from my original order) I got all 3 dungeons.

Items added on 17/05/2026 08:54

  • Here to Slay Bigger Box - this is for the original card game
  • Here to Slay: Banner Quest Expansion - this is for the original card game

Okay, that's it. I have to bring Joey to work and when I get back, Cloud wants to play more cardgames. :D

Comments

  1. It's really interesting! I would love to play this game too :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Sirens - the next step

  In the last few days, I made a ton of progress. I'm still working on the same screen, the artist profiles, but I've added a bunch of new features, like getting the profile data loading smoothly from the JSON arrays. All in all, I'm probably only at about 1 or 2 percent of what I ultimately want to make, but I'm really happy with how it's shaping up. Of course, it wouldn't be indie dev life without a setback. Over the weekend (Sunday), I completely screwed up and lost a massive chunk of progress. By the end of the day, I was almost back to where I was on Saturday. Almost. The silver lining? Forced to redo it, I completely restructured how the data handles the modular character profiles. That refactoring actually makes it way cleaner and easier to build out the game further down the line. Then, yesterday and today, I knocked out some smaller additions that somehow feel huge now that the foundation is solid. Check out the video below to see how it's looking ...

AI is killing creativity!

  I'm currently experimenting with AI, using Gemini and ChatGPT to create images as inspiration for new characters. For a game idea that I have in my head, which is a long way from any shape or form, so I won't get further into that yet. I fed Gemini and ChatGPT some of my earlier characters (actually my only set of characters that I published thusfar): the Cleopatra-zombie character set . And I'm using that to create better looking characters. So I might come out with a Cleopatra v2 set in the near future. Cleopatra Here's the first version of Cleoptra, dressed in white (part of a jump-animation) and the version AI made from it (with a spaceship background - which gives a hint about what kind of game I want to make), as well as a face portrait. The full-body image was created by ChatGPT. The headshot was created by Gemini, as you can see by the 'sparkle icon' watermark in the lower right corner. Gold Cleopatra I also made another 'skin' for Cleopatra, w...

Sirens Devlog: New UI, Character Makeover, Band Stats, and More!

Hey everyone! Welcome back to another update on Sirens. It’s been a busy development cycle, and I’m excited to share what I’ve been working on behind the scenes since the last update. Check out the progress in the video below: Here is a rundown of the latest additions and improvements: In-Game News Feature I’ve kicked off development on a brand-new news feed feature. This will be used to keep players immersed in the game world, reacting to the band's rising popularity, world events, and industry gossip. It's still in its early stages, but it's going to add a lot of life to the game loop! New Character Art Style The characters got a fresh visual overhaul! I’ve transitioned to a brand-new art style. It gives the band a sharper, more polished look that better fits the vibe of the game. Let me know what you think of the new look! New Management Dashboard Managing your band just got a whole lot easier. I've implemented a brand-new dashboard that tracks all the essential metr...