Skip to main content

In progress: Polly & the gang

 


I'm currently busy with creating some modular characters. "What does modular mean?", you might ask. It means I'm creating all the body-parts separately, so I create a body-shape and a head-shape and then I create ears, eyes, mouth, arms, legs, etc. I still head some ears and eyes that I was happy about from an earlier attempt to make modular characters. But I wasn't able to create human characters that I was satisfied with. So I switched to teddybear-like characters and so far I'm happy with the result.

As you can see, I'm furthest with the white polar bear, who I named Polly. I exported the seperate bodyparts and I will now go through the course SPRITER 2D Humanoid Character Rigging & Animation for Unity by Billy McDaniel on Udemy. I have used Spriter and/or Dragon Bones before to animate my Cleopatra character, but I'm in dire need of a refresher. I don't think it matters the course is 'for Unity', I can also use the animations in GameMaker. In the mean time I am following the Udemy course How to Make Tile Based Platform Games in Gamemaker by Peter Morgan, which I can really recommend for starting or hobbyist gamedevs. I really like the teaching method of Peter and he updates the course when there are significant updates on GameMaker Studio 2. I was planning to do this course to be able to make a showcase for my tilesets, but then I also wanted my own characters and art in there, so eventually it'll probably turns into a full game (or at least one or two levels).


Meet the gang

I already introduced Polly, the polar bear who is closest to completion. But who are these other guys? Starting from top left we have Piggy and next to him Hoggy. Below them is Teddy, who was my actual starting character and Blacky. And then on the last row, who might become more or villians, we got Fishy and Batty. Don't shame me about my naming conventions, they're just working names to keep them organized in the layers of Inkscape.

By the way, these are just 4 characters (and a couple of skin recolours) I'm working with now, but with the modular setup I can easily create other characters. And since they all will have very similar bodypart sizes, in Spriter I can create a 'rig' for animations (like walking, running, jumping, idle, etc.) that I can reuse for each character. I like creating these kind of templates for myself. Like the kids say these days: Work smarter, not harder.

Comments

Popular posts from this blog

Sirens - the next step

  In the last few days, I made a ton of progress. I'm still working on the same screen, the artist profiles, but I've added a bunch of new features, like getting the profile data loading smoothly from the JSON arrays. All in all, I'm probably only at about 1 or 2 percent of what I ultimately want to make, but I'm really happy with how it's shaping up. Of course, it wouldn't be indie dev life without a setback. Over the weekend (Sunday), I completely screwed up and lost a massive chunk of progress. By the end of the day, I was almost back to where I was on Saturday. Almost. The silver lining? Forced to redo it, I completely restructured how the data handles the modular character profiles. That refactoring actually makes it way cleaner and easier to build out the game further down the line. Then, yesterday and today, I knocked out some smaller additions that somehow feel huge now that the foundation is solid. Check out the video below to see how it's looking ...

AI is killing creativity!

  I'm currently experimenting with AI, using Gemini and ChatGPT to create images as inspiration for new characters. For a game idea that I have in my head, which is a long way from any shape or form, so I won't get further into that yet. I fed Gemini and ChatGPT some of my earlier characters (actually my only set of characters that I published thusfar): the Cleopatra-zombie character set . And I'm using that to create better looking characters. So I might come out with a Cleopatra v2 set in the near future. Cleopatra Here's the first version of Cleoptra, dressed in white (part of a jump-animation) and the version AI made from it (with a spaceship background - which gives a hint about what kind of game I want to make), as well as a face portrait. The full-body image was created by ChatGPT. The headshot was created by Gemini, as you can see by the 'sparkle icon' watermark in the lower right corner. Gold Cleopatra I also made another 'skin' for Cleopatra, w...

Sirens Devlog: New UI, Character Makeover, Band Stats, and More!

Hey everyone! Welcome back to another update on Sirens. It’s been a busy development cycle, and I’m excited to share what I’ve been working on behind the scenes since the last update. Check out the progress in the video below: Here is a rundown of the latest additions and improvements: In-Game News Feature I’ve kicked off development on a brand-new news feed feature. This will be used to keep players immersed in the game world, reacting to the band's rising popularity, world events, and industry gossip. It's still in its early stages, but it's going to add a lot of life to the game loop! New Character Art Style The characters got a fresh visual overhaul! I’ve transitioned to a brand-new art style. It gives the band a sharper, more polished look that better fits the vibe of the game. Let me know what you think of the new look! New Management Dashboard Managing your band just got a whole lot easier. I've implemented a brand-new dashboard that tracks all the essential metr...