I've been trying out Spriter Pro, while following the Udemy course SPRITER 2D Humanoid Character Rigging & Animation for Unity by Billy McDaniel. In the course there is a lot of attention for setting up the character bodyparts in Photoshop and rigging it in Unity. However I don't use that software, instead I use Inkscape and Gamemaker Studio 2. Also, to have the program be really helpful you need to buy the Pro version (which I did) for just a few extra's. I did by a package deal where I will also get Spriter 2 ... eventually ... when it comes out. They've been talking about Spriter 2 since 2018, so when it will come is not really clear. I was able to download an Alpha version, but I haven't tried it yet.
The industry standard for 2D animation is Spine, but that's quite expensive (at least for me as a hobbyist). It's 99 dollar (currently 69 dollar) for the Essentials version and 449 dollar (currently 379 dollar) for the professional version.
Spriter is much cheaper at 59.99 dollar. It's quite user friendly, but it doesn't have that much features. There is an unfinished/experimental mesh editing feature in Spriter. I haven't tried it out yet, but I read that it was buggy. With mesh editting, you can have hair and clothing flow in the wind or with movement. Straight from your 2D drawing.
Then there is Dragon Bones. This software comes at a whopping 0 dollars. Yes, completely free and it includes mesh editting. It's supossed to be a bit less user friendly or intuative as Spriter, but I might play around with it a bit (again ... I already have it installed, so I probably used it many years ago). I do think Dragon Bones is no longer actively supported.
Back to Polly. I tried to do some animations based on the course. I did an idle animation, a punch- and kick animation and then I went off-course and made a hurt- and walking animation. None of them are very good! Partly because I did not follow the course and partly because I did not use the course material. The character in the course has an upper- and lower arm, hand, upper- and lower leg and a foot. Polly has an arm with included claw, a leg and a foot. Having less body parts to work with, means less bones and less movement. So I have to look into that.
See below the results of a few hours work.






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